RIM

RIM

Spatial AI|Calm Notification Framework

Spatial AI|Calm Notification Framework

Rim is a spatial notification framework designed to harmonize digital interruptions with focused productivity. By leveraging peripheral awareness and Calm Technology, Rim replaces intrusive alerts with subtle, multi-sensory cues. The project explores how Mixed Reality can respect a user’s cognitive boundaries, ensuring that critical information is felt rather than forced, ultimately reducing distraction in tasks in real life.

Rim is a spatial notification framework designed to harmonize digital interruptions with focused productivity. By leveraging peripheral awareness and Calm Technology, Rim replaces intrusive alerts with subtle, multi-sensory cues. The project explores how Mixed Reality can respect a user’s cognitive boundaries, ensuring that critical information is felt rather than forced, ultimately reducing distraction in tasks in real life.

Skills

Skills

UX Research

User Interview

Prototyping

UX Research

User Interview

Prototyping

User Testing

XR Development

Vibe Coding

User Testing

XR Development

Vibe Coding

Design Tools

Design Tools

Adobe Suite

Figma

Gemini

Adobe Suite

Figma

Gemini

Ableton Live

Arduino

Unity

Ableton Live

Arduino

Unity

Context

Context

New technology, old problem.

New technology, old problem.

As AR smart glasses and wearbles continue to hit the market, they bring us new opportunities—but they also bring with them a problem that other smart devices have yet to solve: notifications that are hard to ignore.

As AR smart glasses and wearbles continue to hit the market, they bring us new opportunities—but they also bring with them a problem that other smart devices have yet to solve: notifications that are hard to ignore.

Problem

Problem

We can no longer concentrate as well as we used to.

We can no longer concentrate as well as we used to.

205

205

The average number of times Americans check their phones each day.

The average number of times Americans check their phones each day.

63.5

63.5

The average number of notification people received everyday.

The average number of notification people received everyday.

76%

76%

The percentage of the people who check their phone within 5 minutes they received notification.

The percentage of the people who check their phone within 5 minutes they received notification.

CAUSE

CAUSE

Intensive and addictive stimulation.

Intensive and addictive stimulation.

RESULT

RESULT

Hurried and distracted thinking, and shallow learning.

Hurried and distracted thinking, and shallow learning.

And we probably don't want the same thing to happen to our glasses. Following is a speculative first-person vision of AR taken to its extreme, where notifications, ads, and interfaces saturate every surface until the user is overwhelmed.

And we probably don't want the same thing to happen to our glasses. Following is a speculative first-person vision of AR taken to its extreme, where notifications, ads, and interfaces saturate every surface until the user is overwhelmed.

Hyper-Reality (2016) — concept film by Keiichi Matsuda. Referenced here as a precedent study, not original work. Source: Vimeo.

Hyper-Reality (2016) — concept film by Keiichi Matsuda. Referenced here as a precedent study, not original work. Source: Vimeo.

Interviews

Interviews

Higher Education Students

Higher Education Students

As those whose boundaries between life and work are most blurred, they make the ideal subjects for exploring focus and distraction.

As those whose boundaries between life and work are most blurred, they make the ideal subjects for exploring focus and distraction.

Current Wearable Users

Current Wearable Users

Explore existing users' usage patterns and their interactions with notifications. Focus primarily on Apple Watch users.

Explore existing users' usage patterns and their interactions with notifications. Focus primarily on Apple Watch users.

Insights

Insights

・Most people do manage their notifications and it increase the length of the concentration time.

・Users immediately check messages every time they receive them on wearables.

・Smart phone & social media is one of the biggest distraction type for everyone.

  1. Most people do manage their notifications and it increase the length of the concentration time.

  2. Users immediately check messages every time they receive them on wearables.

  3. Smart phone & social media is one of the biggest distraction type for everyone.

Opportunity

Opportunity

There exists an opportunity to reimagine how users interact with information from the digital world, ensuring it no longer steals their attention.

There exists an opportunity to reimagine how users interact with information from the digital world, ensuring it no longer steals their attention.

Users

Users

To better understand the lives of different user groups, I created ten user personas and mapped out their daily journey. They can be categorized into three main groups:

To better understand the lives of different user groups, I created ten user personas and mapped out their daily journey. They can be categorized into three main groups:

Unstructured Lifestyle

Digital Nomad, Hybrid Worker, College Student, Content Creator

Digital Nomad, Hybrid Worker, College Student, Content Creator

Shared Pain Points

Shared Pain Points

  1. Blur boundary between life & work.

  2. FOMO leads to anxiety and low productivity.

  3. Highly rely on digital communication.

  1. Blur boundary between life & work.

  2. FOMO leads to anxiety and low productivity.

  3. Highly rely on digital communication.

Dynamic Workspace

Mechanic, Daily Commuter, Bakery Owner

Mechanic, Daily Commuter, Bakery Owner

Shared Pain Points

Shared Pain Points

  1. Both hands are not easily available.

  2. Requires environmental awareness.

  3. Technology and analog conflict.

  1. Both hands are not easily available.

  2. Requires environmental awareness.

  3. Technology and analog conflict.

Flow-Critical Workspace

Clinic Doctor, Senior Engineer, High School Teacher

Clinic Doctor, Senior Engineer, High School Teacher

Shared Pain Points

Shared Pain Points

  1. Notifications disrupt work flow, both physical and digital.

  2. Frequently switch between task & people.

  3. Need to pay attention to the organizational notifications.

  1. Notifications disrupt work flow, both physical and digital.

  2. Frequently switch between task & people.

  3. Need to pay attention to the organizational notifications.

Design Principles

Design Principles

#1

#1

Push information to peripheral awareness to maintain connectivity without breaking flow or presence.

Push information to peripheral awareness to maintain connectivity without breaking flow or presence.

#2

#2

Reconstruct digital boundaries through contextual information delivery.

Reconstruct digital boundaries through contextual information delivery.

#3

#3

Deliver notifications through different sensory channels based on priority to support the primary task.

Deliver notifications through different sensory channels based on priority to support the primary task.

Concept

Concept

Ideation

Ideation

Notification Ideation

Notification Ideation

Using Calm Technology as a starting point, I designed five notification formats for each of the three sensory channels.

Using Calm Technology as a starting point, I designed five notification formats for each of the three sensory channels.

Visual

Visual

Sound

Sound

Haptic

Haptic

Prototype

Prototype

AI Powered Prototype

AI Powered Prototype

To create notifications across different sensory channels, I used After Effects, Unity, Ableton Live, and Arduino, and utilized Gemini to assist with coding, scripting, and sound editing.

To create notifications across different sensory channels, I used After Effects, Unity, Ableton Live, and Arduino, and utilized Gemini to assist with coding, scripting, and sound editing.

User Testing

User Testing

1st Round Testing - Evaluation

1st Round Testing - Evaluation

Result:

Result:

Feedback:


  1. Opacity of the visual cues are too low.

  2. User prefer cues with more personality.

  3. The placement of notifications should align with user expectations.

  4. Nature sound may not be detected in outdoor or create illusion.

Feedback:


  1. Opacity of the visual cues are too low.

  2. User prefer cues with more personality.

  3. The placement of notifications should align with user expectations.

  4. Nature sound may not be detected in outdoor or create illusion.

2st Round Testing - Scenario Test

2st Round Testing - Scenario Test

Scenario #1

Scenario #1

Working on screen

Working on screen

Task: Typing

Task:

Typing

Task:

Typing

Scenario #2

Scenario #2

Working with hands

Working with hands

Task: Puzzles

Task:

Puzzles

Task:

Puzzles

Scenario #3

Scenario #3

On the street

On the street

Task: Counting Taxis

Task:

Counting Taxis

Task:

Counting Taxis

Findings:


  1. It’s easy to miss visual cue in focus vision.

  2. The coverage of visual cue need to be bigger in complicated environment.

  3. Sounds is easy to mix with environment.

  4. Haptic have the best detectivity, but it’s hard to tell the differences.

Findings:


  1. It’s easy to miss visual cue in focus vision.

  2. The coverage of visual cue need to be bigger in complicated environment.

  3. Sounds is easy to mix with environment.

  4. Haptic have the best detectivity, but it’s hard to tell the differences.

Solution

Solution

Preference Setting

Preference Setting

Set user preferences to lay the groundwork for the notification system.

Set user preferences to lay the groundwork for the notification system.

Calm Notification

Calm Notification

Deliver multi-sensory notifications based on user preferences, contextual environment, and tasks.

Deliver multi-sensory notifications based on user preferences, contextual environment, and tasks.

Summary

Summary

Provide a brief summary so users can quickly grasp the notification's content.

Provide a brief summary so users can quickly grasp the notification's content.

Design

Design

Preference Setting

Preference Setting

Users can choose which notifications they wish to receive in different statuses, and the system’s AI will determine the delivery channels and content of notifications based on the context and the user’s preferences.

Users can choose which notifications they wish to receive in different statuses, and the system’s AI will determine the delivery channels and content of notifications based on the context and the user’s preferences.

Calm Notification

Calm Notification

Once users have set their preferences, the system’s AI will determine what notifications to send to the users based on the current context.

Once users have set their preferences, the system’s AI will determine what notifications to send to the users based on the current context.

Clean Environment

In clean environments, notifications are delivered to users using visual cues covering a smaller area combined with audio cues.

Clean Environment

In clean environments, notifications are delivered to users using visual cues covering a smaller area combined with audio cues.

Dynamic Environment

In dynamic environments, push notifications to users using visual cues that are more dynamic, combined with audio cues.

Focused Vision

When the user's field of view is narrower, deliver notifications by pushing visual cues of a larger coverage area combined with audio cues.

Real-time Brief Summary

Real-time Brief Summary

Whenever a user tries to view the notifications, generate a notification summary immediately to prevent the user from becoming distracted.

Whenever a user tries to view the notifications, generate a notification summary immediately to prevent the user from becoming distracted.

Conclusion

Conclusion

So that everyone can live in the moment.

So that everyone can live in the moment.

Through understanding of users and their environments, Rim has built a bridge of awareness connecting the physical and digital worlds.

I believe that the notification systems of the future should be invisible, perceptive, and a form of calm technology that always respects human autonomy.

Through understanding of users and their environments, Rim has built a bridge of awareness connecting the physical and digital worlds.
I believe that the notification systems of the future should be invisible, perceptive, and a form of calm technology that always respects human autonomy.

Perry Chiang

@2026